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HI GALLERY

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HI GALLERY

Hello from Hedvig and Ian. Welcome to our gallery. There is a lot of noise about "NFTs". We like art and artists. Please click GALLERIES above to see selections from our collection. Below are just some funny couples. Like us. hedvig and ian - November, 2025


Moments of The Unknown by Justin Aversano

Welcome home. For the explanation, read Justin's story on Transient.

Nous

Find someone who looks at you the way Punk #6621 looks at Punk #4705.

ArtBlocks.io

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Bright Moments

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Jeff Davis

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AGH

AGH is Kim Asendorf, Andreas Gysin and Leander Herzog. The inaugural event AGH 1 displayed a new work from each artist, 7 December, 2023.

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Ledger

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BLOOM

BLOOM are a design-led collective including artists Ben Thomas, David Lisser, Dexamol, Hannes Hummel, Icki, Jenni Pasanen, Nocreative, Onyro, Stephan Duquesnoy, Shavonne Wong, Tina Eisen, and Moteh. Click here (thisisbloom.xyz) to learn more.

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Alexis Andre - MacTuitui

“Navette started with a call from Ismail. I was in Tokyo. He was on his way to Art Basel and asked me, ‘Do you have any interest in creating physical art with generative algorithms?’ As generative artists I feel we need to explore what it means to do things in a generative manner which is outside the screen. We use the screen but there are other media which can benefit from this generative approach. I said yes.” “He asked, ‘Can you be in France in two weeks? I am going to Aubusson, the center of french tapestry making. I’m going to see one of the biggest digital control looms in the whole world. Hop on a plane. We will spend three days there. You can see how things are done and what the tech challenges and possibilities are.’” “I knew nothing about tapestry but was very curious: what can we do with a generative system which is finely tuned to create tapestries?” “I flew directly from Tokyo to Paris and we drove all day to Aubusson. The next day we went to Neolice and learned all the small details. They have the digital loom and introduced us to their process. We met their color specialist. We learned about the specific threads for hand-woven tapestries.” “Basically Jacquard is just a set of binary instructions. You have a thread that goes up then goes down. Like computer instructions, it’s simple and binary but can be used to create very complex systems. These looms are like the earliest computers which read cards. The thread you see in a tapestry is a physical pixel. You can use multiple colors and layers. On the back you see the ones that are not on the top, which is also aesthetically pleasing.” “Neolice have a process that basically turns a digital file into instructions for the loom. It’s a lossy process, doing color and resolution reduction. Those technicalities are low hanging fruit for a generative system – reducing the color space, considering how colors mix together, specifying low resolution…” “While we were in Aubusson I hacked together a proof…

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highlight.xyz

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Foundation

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Fellowship

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Matt DesLauriers

"I'm a Canadian artist, now based in the UK. My practice primarily focuses on code, software, and generative processes. I am also an active contributor to open source software, building tools and libraries to support creative coding and generative art workflows." - Matt DesLauriers

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Eko33

"Since 1999 Eko33 has been experimenting with digital arts. His first experiments were made with a “portable” Commodore SX-64. Starting with Max/MSP, Processing and Nato.0+55+3d his first exhibition occurred in 2004 at Seoul’s Museum of Art during the International Media Art Biennial. After completing his academic training, he taught creative coding within world-class art schools. Since then, he has been obsessively building autonomous artistic systems worldwide." - Fellowship

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fxhash

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Zach Lieberman

"Zach Lieberman is a New York-based artist, educator, and programmer who integrates human gesture and interactive technology to create immersive, code-based installations and performances. His practice centers on transforming human input, such as drawing and movement, into dynamic visual and auditory expressions, revealing playful and unexpected forms of interaction. Lieberman’s projects have garnered awards including the Golden Nica from Ars Electronica and Interactive Design of the Year from the Design Museum London, and his work has been featured in institutions such as New York’s Museum of Modern Art. He holds a BA in Fine Arts from Hunter College and an MFA in Design and Technology from Parsons School of Design. Additionally, Lieberman co-created openFrameworks, an influential open-source C++ toolkit for creative coding, and co-founded the School for Poetic Computation, where he explores and teaches the expressive potential of code. He is an Adjunct Associate Professor of Media Arts and Sciences at the Massachusetts Institute of Technology’s Media Lab." - ArtBlocks

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Damien Hirst

"The Currency is the first NFT collection by Damien Hirst. Reimagining the way NFTs are used, The Currency consists of 10,000 artworks that exist as either NFT or physical artwork, forcing collectors to choose between the two mediums. Starting with the creation of the physical artworks in 2016, The Currency is the latest iteration of the iconic Spot Paintings series by Damien Hirst. The artwork explores the boundaries of art and currency—when art changes and becomes a currency, and when currency becomes art. Successful applicants initially received the artwork as NFT, and were given one year to decide to keep the NFT or exchange it for the physical artwork. Whichever you chose, the other got burned. The exchange period closed on 27 July 2022 resulting in 4,851 holders deciding to keep the NFT, and 5,149 to keep the physical artwork, for a total of 10,000 artworks in the collection. In September 2022 The Currency Exhibition opened, showing all 10,000 artworks with the 4,851 physical artworks that collectors chose to keep as NFTs being burnt gradually throughout the course of the exhibition." - HENI.com

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manoloide (Manolo Gamboa Naon)

"Manolo Gamboa Naon has been called the first prodigy of generative art. While he deflects this praise, those of us who know his work know that it’s true. In an incredible burst of energy from 2014 to 2020, Manolo created a sequence of images unlike anything seen before, which went on to influence the next generation of artists who code. After a pause from exhibiting work, he’s returning to premiere the vivid 'uneasy dream,' a continuously-evolving generative animation that surges, expands, and contracts in an ongoing flow." - Feral File

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OSF

"From Wall Street to web3, Ovie Faruq (OSF) is a former trader turned crypto artist." - https://www.osf.art/

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Roope Rainisto

"Roope Rainisto, from Finland, has committed the past 25 years to the disciplined study and practice of visual storytelling, particularly in art, design, and photography. His work is a prolonged inquiry into the nature of how we tell stories visually, balancing between the tangible and the ethereal. In recent years, Rainisto has turned his attention to the implications of artificial intelligence in art, exploring how these tools can extend or disrupt our traditional understanding of photographic expression. This is an extension of his lifelong exploration of the intersection of technology and artistry." - Fellowship

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Eric De Guili

"Eric De Giuli is a theoretical physicist and generative artist based in Canada. His work explores self-organization and the emergence of complexity in the universe, blending scientific inquiry with artistic expression. He holds an Honours B.Sc. in Mathematics and Physics from the University of Toronto, and an M.Sc. in Geophysics and a Ph.D. in Applied Mathematics from the University of British Columbia. De Giuli is currently an Assistant Professor of Complexity Physics at Toronto Metropolitan University." - Le Random

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Operator

"Ania Catherine and Dejha Ti​ are an award-winning experiential artist duo who founded their collaborative art practice, known as Operator, in 2016." Operator.la

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Harm van den Dorpel

"Dutch artist, born 1981" - harm.work

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PROOF

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Photography

Justin Aversano is a photographer, pioneer, and friend. He combines his eye and aesthetic with his passion for exploring new frontiers, combining old formats such as scrolls and film with new techniques and technologies such as AI and Blockchains.

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Kim Asendorf

"The animations consist of a matrix of colored pixels in an isometric grid over a black background. The points pulse, shift and warp in ways that seem orderly, but exhibit no discernible pattern. The distortions are endless, but they never loop. Each piece has a distinct color palette, but these hues are shown only as dots that dance over the dark, the pulsing animations of each Deck are insubstantial, thin, and delicate. The precise density of the matrix of dots is a variable that can be changed in a number of ways. First, the animations can be manipulated on the screen by scrolling to zoom or clicking and dragging the virtual objects to rotate them above the black void, there are also preset “camera angles” and a viewing mode that automatically rotates. Rotation allows the viewer to align and overlap the pulsing pixels, creating clusters of symmetry and density. Zooming in and out changes the overall size of the virtual object, but the individual pixels each remain the same size, so that making the object smaller makes it appear more dense, while zooming in and making it larger makes it even more diffuse, airy, and barely visible. The density of pixels can also be manipulated within an individual Deck. Collectors can determine how many points the animation will contain when they purchase it, by determining how many PXL tokens to include. A low number will yield an expression of the animation algorithm that is barely visible, while approaching the mint maximum of 500,000 pixels will produce an iteration that is dense and fuzzy." See pxl.onl for the full description.

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Andreas Gysin

(Even better than "right-click save-as", open this URL on your phone and "add to homescreen": https://jnzifgjoequajg3ddpj2td5wfnsd2psz3t5l3oqmtaru4sa72jca.arweave.net/S3KCmS4kKASbYxvTqY-2K2Q9Plnc-r26DJgjTkgf0kQ?blend=1 ) Custom software, Javascript, WebGL Variable dimensions (responsive), silent A study for an automatic motion, repeated and offset across space and time in a discrete field of glyphs and color. Meaningless text fragments. The characters stay in place, the viewer travels without moving. Inspired by and a homage to “Calculated Movements” (1984) by Larry Cuba. Certain parameters are randomized at runtime. Keys: i : toggle info ↓↑ : change scale 123 : projection modes v : voxel size a: toggle axis t : toggle light b : toggle blend p : save PNG t : save TXT f : fullscreen URL params (default): canvasWidth (0) canvasHeight (0) maxChars¹ (0) fps (30) scale (1) projection² (isometric) axis (0) light (0) blend (0) ¹ The maximum number of characters to display. A lower value may improve performance on some computers. The scaling factor is automatically calculated based on this number. A value of 0 defaults to 131,072 characters, the number that fills the screen at scale=1 at 4K resolution. ² Set ‘projectionMode’ to ‘auto’ to randomize the projection mode at each respawn.

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Martin Grasser

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Zancan

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